Game Design: Howard’s Law of Occult Game Design

Howard’s Law of Occult Game Design (or just The Law of Occult Game Design or […]

Monogame: Particle systems

Understanding particle systems In its simplest form, a particle system is a collection of primitives. […]

MonoGame Sprite Animation

In games, you often want to have your characters or game objects appear as if […]


Development of AI in Games When developers were working on a new game in the […]

Simple Parallax Scrolling for 2d games

Parallax scrolling is a technique that is frequently used in sidescrolling 2D games to give […]

MonoGame: Collision Detection

Reacting to Solid Objects Collision detection is an important technique that you should learn. It […]

Monogame: getting started with 2D Game Dev

What Is Monogame Monogame is a component used by game developers to make their games. […]

DirectX on Windows Phone: 2D Game Example using DirectX Toolkit

With Direct2D being removed from the Windows Phone 8 edition of DirectX, game developers will […]