Game Design: Howard’s Law of Occult Game Design

Howard’s Law of Occult Game Design (or just The Law of Occult Game Design or Howard’s Law) can be expressed as a formula: “Secret Significance ? Seeming Innocence × Completeness.” Translated into everyday speech, this equation means that the power of secret significance is directly proportional to the apparent innocence and completeness of the surface […]

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DirectX on Windows Phone: 2D Game Example using DirectX Toolkit

With Direct2D being removed from the Windows Phone 8 edition of DirectX, game developers will need another alternative for developing 2D games. Using XNA to make a 2D-game is one option, but it isn’t necessarily the best one if the developer prefers C++ features instead of C# or if the developer already has a DirectX […]

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